Chmeee's 3D Objects Babylon 5 Models
Chmeee's 3D Objects

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Babylon 5 Models

[Babylon 4 image] [POV source] Babylon 5 Station My Moray/POV-native object, version 1.0. I'll probably make new versions later, so I can add more details.
[Asimov image] [POV source] Star Liner Asimov My Moray/POV-native model of the passenger liner from "Babylon 5".
Go to JD's Sci-Fi Homepage to see the Asimov in action! :-)
[Earth Force One front view] [POV source] Earth Force One I finally finished it! I used a simple approach (see the Babylon 4 entry in the table) to get the measurements and proportions, but I modified the measurements to make it more reasonable...
Here's a nice 1280x1024 version of the front view, suitable for wallpaper on BIG computer screens: ef1big.jpg
[Earth Force One rear view]
[Earth Alliance Presidential Seal] [ZIP file] Presidential Seal, appearing on Earth Force One and its escorts Zipped Corel Draw 7 object, plus GIF versions. I heavily updated this version. I used several pictures of EF1's escort Starfuries, and heavily borrowed pieces from several Corel clip-art images, to design this new version.
[White Star image] [POV source] [Compressed Version (POV 3.1 only)] White Star
(Converted from a model by Kier Darby)
Moray/POV smooth_triangle mesh, with all the image maps positioned correctly, and ready for rendering
(Converted from a Lightwave model created by Kier Darby)
Second file is compressed by the Compressed Mesh Macro File
[Atmospheric Shuttle image] [POV source] Atmospheric Shuttle My Moray/POV-native model of the atmospheric shuttle from "Babylon 5". These two are about to collide?! No, I just aligned them that way to show the detail on the lower hull. I based the model on a blueprint in the Babylon 5 Security Manual, and the markings on the Micro Machine toy, and images from the B5 screensavers.
[Babylon 4 image]
(Picture of the original 3D Studio model)

Babylon 4 Station
(I will base it on the 3DS model created by Charles Morello)
I gave up on the no-brainer POV conversion to triangle meshes, because it's HUGE! Especially when I never managed to do any work on texturing, to make the whole thing useful. Then I had an idea -- just render the 3DS version in front, side, etc. views with an isometric camera, print out the images, and use the printouts as blueprints! I can use those to build a native POV-Ray version, which I hope to do one of these days.

You can find a bunch of B5 models to convert at Evelio's [Babylon 5 3D Model Index]

Head home to the Index Last modified:
January 15, 1999
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