![[Babylon 4 image]](b5t.jpg) |
| Babylon 5 Station |
My Moray/POV-native object, version 1.0. I'll probably
make new versions later, so I can add more details. |
![[Asimov image]](slasimt.jpg) |
| Star Liner Asimov |
My Moray/POV-native model of the passenger liner from "Babylon 5".
Go to JD's
Sci-Fi Homepage to see the Asimov in action! :-) |
![[Earth Force One front view]](ef1ft.jpg) |
![[POV source]](pov.gif) |
Earth Force One |
I finally finished it! I used a simple approach (see the
Babylon 4 entry in the table) to get the measurements and proportions,
but I modified the measurements to make it more reasonable...
Here's a nice 1280x1024 version of the front view, suitable
for wallpaper on BIG computer screens:
ef1big.jpg |
![[Earth Force One rear view]](ef1rt.jpg) |
![[Earth Alliance Presidential Seal]](ef1sealt.gif) |
![[ZIP file]](zip.gif) |
Presidential Seal, appearing on Earth Force One and its escorts |
Zipped Corel Draw 7 object, plus GIF versions. I heavily updated this
version. I used several pictures of EF1's escort Starfuries, and heavily
borrowed pieces from several Corel clip-art images, to design this new
version. |
![[White Star image]](whitestt.jpg) |
| White Star
(Converted from a model by
Kier
Darby) |
Moray/POV smooth_triangle mesh, with all the image maps
positioned correctly, and ready for rendering
(Converted from a Lightwave model created by
Kier Darby)
Second file is compressed by the Compressed Mesh Macro File |
![[Atmospheric Shuttle image]](atmoshtt.jpg) |
![[POV source]](pov.gif) |
Atmospheric Shuttle |
My Moray/POV-native model of the atmospheric shuttle from "Babylon 5".
These two are about to collide?! No, I just aligned them that way to
show the detail on the lower hull. I based the model on a blueprint
in the Babylon 5 Security Manual, and the markings on the
Micro Machine toy, and images from the B5 screensavers. |
![[Babylon 4 image]](b4t.jpg)
(Picture of the original 3D Studio model) |
|
Babylon 4 Station
(I will base it on the 3DS model created by Charles Morello) |
I gave up on the no-brainer POV conversion to triangle meshes, because
it's HUGE! Especially when I never managed to do any work on texturing,
to make the whole thing useful. Then I had an idea -- just render the 3DS
version in front, side, etc. views with an isometric camera, print out
the images, and use the printouts as blueprints! I can use those to build
a native POV-Ray version, which I hope to do one of these days. |